Youth Programs

Youth Programs

There are no youth programs scheduled at this time. The next program will be displayed here.

Register for an Event on 4hOnline

Go to the 4hOnline website

Instructions for currently enrolled 4-H members:

  1. Log in using your 4HOnline email and password.  If you do not know or remember your password – click “Do not remember password”.  A temporary password will be sent to the email associated with your account.  (Do not create a new account… this creates duplicates within the system and will cause delays with your event registration.)
  2. Once you have logged in, you will be taken to the Member List screen.  If you are not listed as a member, click the “Add Member” button. 
  3. To view all Events of which you are eligible to attend, click Events in the navigation pane.  A list of all available options will appear. 
  4. Click on the event for which you wish to register and complete the remaining screens.

Instructions for Participants (Non-Members):

  1. If you do not have a 4-H Online account, click on “Don’t have an account?” link and complete the steps to create an account.
  2. Select Iowa 4-H Youth Development as your institution.
  3. When prompted for which program you would like to join, select “4-H” and complete the remaining screens. 
  4. When prompted for how you would like to participate, select "I want to participate in a 4-H activity but I do NOT want to join 4-H at this time" (see example)
  5. During the overall registration process, you will be prompted to complete demographic information needed for federal reporting, electronically sign consents and permissions, etc. 
  6. To view all Events of which you are eligible to attend, click Events in the navigation pane.  A list of all available options will appear. 
  7. Click on the event for which you wish to register and complete the remaining screens

Instructions for Former Clover Kids or 4-H Members:

  1.  Contact Melissa at the Louisa Extension Office. or 319-523-2371 ext 203. 


Payment can be made via card during registration on 4hOnline or by cash or check to the Louisa County Extension Office at 317 Van Buren St., Wapello, IA 52653. Checks can be made payable to Louisa County Extension.

Educational Kits for Check-Out

Research shows that hands-on learning is one of the best ways for youth to retain knowledge.  Youth that participate in the use of our educational hands-on kits are given an introduction to science concepts through hands-on learning and are able to practice work skill areas like team building, problem-solving, and communication skills.   
Kits can be used by:  teachers, afterschool providers, summer day camp personnel, homeschool families, Clover Kids clubs, and 4-H clubs among others.

Online kit check-out

Check-Out Policy


  • Please reserve kits at least 2 weeks in advance. Kits may be checked out for up to two weeks (chick hatching equipment up to 4 weeks).  
  • Kits can be picked up and returned to the Louisa County Extension office from 8:00 am-4:30 pm, Monday-Friday. If you need a later time, we can work with you to make accommodations.

Items not Included & Replenishing Kits

  • Here is a full list of items that are not included in the kits
  • Please replace consumable items (ex. cotton balls, pipe cleaners, paper, etc.) in the kits before returning. The list of consumables to be replaces is listed on the kit lid. 

Damage Control

  • If we feel there is any damage beyond normal use, we will bill the individual for the repair/replacement of the kits
  • Families/groups who do not pay when billed will not be permitted to check out any kits until the bill is paid.

Return Process

Upon completing a kit, fill out a kit feedback form and return it to the Louisa County Office along with the kit.

Art-Lit to Go

Each lesson can be checked out separately. 

Appropriate Grade Range: K-3

Art-Lit to Go! is an innovative Iowa 4-H program that supports the development of art and literacy skills for K-3 children. This informal education program utilizes a range of process-focused and product-focused art experiences to teach children a basic understanding of the foundational art elements of line, shape, color, form, and texture through integrated art-literacy activities. In addition, this exciting researched-based program is designed to support the National Core Arts Standards and the Common Core English Language Arts Standards.

  • Mistake to Masterpiece: Children learn that mistakes are a part of the creative process and that they can grow and learn from mistakes
  • Lines on Signs: Children learn about lines as they work together to plan, design, and create a road mural
  • Shape-o-Saurus: Children learn about shapes and use shapes to create artwork on stones
  • Color Creation: Children learn about color theory by identifying primary and secondary colors through color mixing activities
  • Stunning Sculptures: Children learn about sculpture and create 3-D works of art by shaping or combining materials
  • Touch-and-Feel Texture: Children learn about texture through exploring textures and creating a touch-and-feel book
  • Lots of Layers: Children learn about collage by creating a paper pizza
Books for Cooks

Books for Cooks is an innovative Iowa 4-H program that supports the development of culinary and literacy skills for K-3 children. This curriculum series works great as a sequel to the Kids in the Kitchen kit. 

This informal education program is designed to teach children fundamental culinary concepts through integrated literacy activities that focus on kitchen skills. In addition, this exciting research-based program is designed to support Common Core English Language Arts Standards.

  • A Dairy Yummy Treat: Children learn to cream dairy foods to the desired consistency
  • Breakfast Basics: Children will learn to beat a mixture using a whisk
  • Eye Grow Potatoes: Children will learn how to chop, peel, and dice foods
  • Fabulous Friends & Foodies: Children learn knife safety and
    proper techniques for chopping and dicing fresh produce
  • Farm Frenzy: Children will learn how to cut fruit and squeeze fruit to make juice
  • Fast Flipping: Children will learn how to flip pancakes with a spatula
  • Let's Taco Bout Spices: Children learn how spices and seasonings enhance flavor
  • Nothing is IM-PASTA-BLE: Children learn the proper technique for boiling pasta
  • PB&J, YAY!: Children will learn to mash and blend foods to change the consistency
  • Secret Ingredient: Children learn the importance of following directions when baking
  • Silly Sandwich: Children learn about yeast and why it is needed when baking bread
  • What's Your Beef?: Children learn where beef comes from and important practices for safely preparing and cooking beef
Kids in the Kitchen

Kids love to cook and experiment in the kitchen. Kids in the Kitchen encourages young people to eat healthier meals and snacks as a result of hands-on cooking experiences. Youth participants learn to prepare simple, healthy foods they can make for themselves and their family members. The kit includes basic kitchen supplies including bowls, spoons, measuring cup and spoon sets, sets of safety knives, cutting boards and more. Lessons cover the following components: kitchen safety, food groups, veggies, fruits, grains, protein, and dairy.

STEAM'n Through the Seasons

Each lesson can be checked out separately. 

Appropriate Grade Range: K-3

STEAM’n Through the Seasons is an innovative Iowa 4-H program that supports the development of STEAM and literacy skills for K-3 children. This informal education program is designed to teach children fundamental STEM and art concepts through integrated STEAM-literacy activities that focus on a seasonal topic. In addition, this exciting research-based program is designed to support the Next Generation Science Standards, Iowa Core Mathematics Standards, National Core Arts Standards, and the Common Core English Language Arts Standards.

  • Apple’licious: Children learn about the life cycle of the apple tree and the many uses of apples
  • Pumpkin Exploration: Children will learn about the life cycle of a pumpkin
  • Scurrying Squirrels: Children learn how squirrels prepare for winter and use the engineering design process to design and build a contraption to move acorns
  • Gingerbread Time: Children will use the engineering design process to build a gingerbread house
  • Snow Spectacular: Children learn about blizzards and explore how meteorologists use tools to forecast weather and help people prepare for severe weather
  • Gifts From the Heart: Children learn the importance of giving to others by measuring and creating a delicious gift in a jar
  • TrapTastic: Children learn about the engineering design process and dimension creation in art
  • Bitty Bunnies: Children learn about rabbits and explore how animals help their babies survive
  • Sensational Seeds: Children learn the parts of a seed and what they need to grow
  • Dirt-N-Worms: Children will learn about worms and their four main parts
  • Summer Celebrations: Children explore educational centers while learning about fun things that happen during summer celebrations
  • Make a Splash: Children learn how to test and improve designs for a water transportation device
STEM Lit to Go

Each lesson can be checked out separately

Appropriate Grade Range: K-3

These hands-on lessons combine science, technology, engineering and math concepts with literature. The curriculum includes 12 lessons designed for students in kindergarten through third grade, and incorporates Next Generation Science Standards and Common Core literacy standards.  An important feature of the program is STEM-based activities that encourage learning through play. Science concepts are first introduced to students by reading a fiction book. Students then experiment with the concept through a hands-on activity or play.

  • Bubbles: Children investigate bubbles, their shape and the inquiry process
  • Curious Candy: Children investigate the engineering process as they design a candy machine to deliver chocolate
  • Healthy Hearts: Children investigate how the heart works and ways to keep it healthy
  • Inventor’s Hat: Children investigate the invention process; design and create a new or improved invention
  • Jumping Beans: Children investigate Mexican Jumping Beans and what causes them to jump
  • Lots of Light: Children investigate the properties of light and the role of cause and effect
  • Popping Popcorn: Children investigate popcorn; plan and conduct popcorn investigations
  • Roller Coasters: Children investigate force and motion using model roller coasters; plan and conduct force and motion investigations
  • Sunny Sunshine: Children investigate UV rays and ways to be safe in the sun
  • Super Sled: Children investigate friction and design a super sled
  • Terrific Trees: Children investigate trees and discuss their importance in our lives
  • Wonderful Wind: Children investigate the power of the wind; plan and conduct wind investigations
STEM Lit to Go Iowa

Each lesson can be checked out separately

Appropriate Grade Range: K-3

STEM-Lit to Go! is an innovative program that supports the development of STEM and literacy skills for K-3 youth. This program utilizes a unique instructional framework that integrates inquiry-based STEM activities and carefully selected children’s literature. Through a variety of engaging topics including space, inventions and popcorn, children explore key STEM concepts such as the engineering design process and conducting investigations. Each lesson provides youth with a hands-on STEM experience and multiple opportunities to read, write, speak and listen about that experience. This exciting research-based program is designed to support the Next Generation Science Standards and the Common Core English Language Arts Standards.

  • A Chair for Bear: Children work with the engineering design process to build a chair for the Goldilocks. In addition, children are introduced to the fairy tale genre and explore text-based drama
  • Blast Off: Children learn about being an astronaut and participate in space themed learning events
  • Code Across Iowa: Children practice coding and problem-solving skills as they learn about Iowa
  • Hour at the Fair: Children participate in a variety of STEM-literacy activities while learning more about the Iowa State Fair
  • Marvelous Marshmallows: Children learn about an Iowa connection to a famous marshmallow treat, conduct marshmallow investigations and launch marshmallows at a target to learn more about STEM process skills
  • Munching Mysteries: Children learn about the mystery and biography genres, how to solve mysteries and use the Engineering Design Process to solve a problem
  • Scream for Ice Cream: Children explore chemistry and the states of matter through investigations that end in a delicious sweet treat – Ice cream!
  • Sound all Around: Children learn about the elements of music such as rhythm and pitch, how sound is produced, and design their own instruments
  • Super Shapes: Children will learn about shapes and explore shapes in their world
  • Take a Chance: Children participate in various games of chance to learn more about math concepts
  • Tricky Towers: Children participate in the engineering design process as they learn more about structures and STEM professions
  • Wonders of Nature: Children learn about natural resources and the importance of environmental conservation


Animal Anatomy Models

Good exercise for eye, brain and hand eye coordination with these exploratory kits which include removable anatomy of the specific animal bones, muscle and organs. We have models of a chicken, horse, cat, pig, dog and cow. 

Future Vet Toolkit

Appropriate Age Range: 9th-12 grade

Learn about a career in veterinary medicine. Mini-labs allow students to work in pairs to complete fun, hands-on radiology and parasitology lessons. Other tools include: An overview guide, a 10-piece anatomical model set, materials for radiology, parasitology mini-labs

Game Changer

Appropriate Age Range: 4th-8th grade

Uses physical activity and puzzles to teach kids important CS concepts and problem-solving skills, creating real-world connections between computer science and civic engagement, healthy living and agriculture. Although the challenge includes one computer-based and two unplugged activities to help kids learn CS, all can be completed without internet access.

Invent STEM

Appropriate Age Range: 4th-12th grade

Invent STEM encourages youth to engage in the innovation process to solve real-world problems. Six learning modules about “The Power of the Wind”. After working through the learning modules, youth are asked to generate a possible solution to a real-world wind energy problem.

NASA Astro Camp

Appropriate Age Range: 4th-12th grade

NASA Astro Camp® is an opportunity for youth to get involved in and experience Science, Technology, Engineering and Mathematics (STEM) -- and to learn more about space with NASA unique activities. Astro Camp® is a great way to help youth foster career dreams of tomorrow and develop life-changing goals through Next Generation science, math, and engineering skills!



Appropriate Age Range: K-12th grade

Learn coding basics using algorithms to program the Bee-Bot robots. The small robot can remember up to 40 commands consisting of forward, backwards, left and right movements to maneuver around the floor. These commands develop students understanding of sequencing, computational thinking and the mathematical concepts of coordinates, distance, and location

Dash & Dot Robots

Appropriate Age Range: K-12th grade

Kids can watch their virtual coding turn into tangible learning experiences in real time as Dash, with its performance and multiple sensors, interacts with and responds to its surroundings.

Requires tablets with Bluetooth & Wireless Internet connections.

Engineering is Elementary

Appropriate Age Range: 1st-5th grade

Each kit can be checked out separately. Each kit is 8-10 hours total.

Engineering is Elementary presents real world challenges that encourage students to explore multiple ways to solve a problem. 

  • Designing Alarm Circuits – Electricity
  • Making Work Easier – Simple Machines
  • A Sticky Situation: Designing Walls
  • Designing Light Systems – Light
Kitchen Science

Appropriate Age Range: K-7th grade

Make the kitchen into a mad scientist's laboratory! Learn about the science that is going on behind the scenes in a kitchen with tongue mapping, emulsions, caramelization, properties of baking powder, effect of air pressure, gluten, and more.


Chick Hatching

As this kit is used annually with all Louisa Kindergarten classrooms, this kit is not available for checkout March 1st-May 31st. 

Includes: Instructions & Tips for Classroom Hatching Sheet, Brinsea Incubator and manual, Candler with lighted base, Countdown to Hatch Egg Set, Large tote, Cardboard hatching mat, Feeder, Waterer, Brooder plate

Dissection Kit

Kit includes gloves, apron, dissection trays, diagrams of fetal pigs, tools to complete full dissection and a tool storage tray. 

iPad Lab

Includes 10 iPads and chargers