4-H Curriculum Catalog

This page features a curated list of programs that have been reviewed and approved for use in the Iowa 4-H Youth Development Program. 4-H youth staff, volunteers, partners, and Extension councils can use the sorting and filter features to identify educational resources that meet their program needs. For more information on our vetting process, or if you have questions about 4-H educational programs or resources, please contact the Program Development Manager, Cayla Taylor

4-H Reporters , Iowa 4-H
Grades:
8, 9, 10, 11, 12,

The Iowa 4-H Reporters is a new opportunity for youth in the position of Reporter, Historian, or Photographer in their local clubs and youth who have an interest in media and communications projects. This program offers in-depth hands-on learning experiences with partner organizations, as well as self-directed project creation as a part of a reporting team at the Iowa State Fair.

Youth grades 9-12 selected for this program will have the opportunity to:

  • Work with professional mentors in partnership with Iowa Public Television and iHeart Radio
  • Work on a team with other youth in Iowa who have an interest in Media and Communications
  • Serve as a 4-H reporter for the Iowa State Fair for two consecutive days
  • Attend a full day workshop with professional partners from Iowa Public Television Studios (in Des Moines)
  • Receive state-wide recognition for their work on this project
Delivery Modes:
Camps, Learning Community/Club, Event, Distance Learning,
Priority Areas:
Leadership and Civic Engagement, Communication & The Arts
4H STEM Challenge , National 4-H
Grades:
4, 5, 6, 7, 8, 9, 10, 11, 12,

Formerly known as National Youth Science Day, the 4 H STEM Challenge is an annual initiative to inspire youth in grades 4-12 to take an interest in science, technology, engineering, and math through hands-on learning. The STEM challenge may be done any time of year, but National 4-H recommends completing in October during 4-H STEM Month. Kits are released and go on sale around July. The 4-H STEM Challenge is adaptable for any delivery mode or length of time, no technology is needed. Iowa 4-H staff can find more information on this program in myExtension.

Delivery Modes:
After School, Camps, Learning Community/Club, Event, School,
Priority Areas:
Science, Technology, Engineering & Math
A Sticky Situation: Designing Walls , Museum of Science Boston
Grades:
1, 2, 3, 4, 5,

Format: Purchase Curriculum and Optional Supply Kits

Wood, stone, metal, plastic . . . if you want to build something, materials matter! Different materials have different properties: they may be more useful for one purpose and less useful for another. This unit explores earth materials—including clay, sand, and soil—as they’re used in mortar to build a stone wall. The storybook Yi Min’s Great Wall sets the scene; Yi Min uses her knowledge of earth materials to design a rabbit-proof wall to protect the school vegetable garden. Drawing on their knowledge of the properties of earth materials, students will plan, build, test, and improve walls of their own.

Delivery Modes:
After School, School,
Priority Areas:
Science, Technology, Engineering & Math
A Work in Process: Improving a Play Dough Process , Museum of Science Boston
Grades:
1, 2, 3, 4, 5,

Format: Purchase Curriculum and Optional Supply Kits

If you’ve ever followed a recipe, you know that the amount of each ingredient and the order in which you mix them matters. Chemical engineers use these same principles when designing processes. When students read the storybook Michelle’s MVP Award, they learn about a girl who designs a better way to make play dough. The activities in this unit reinforce the science concepts “solid” and “liquid” as students explore the properties of different materials—and the properties of mixtures of materials. The final engineering design challenge? Design a process for making high-quality play dough.

Delivery Modes:
After School, School,
Priority Areas:
Science, Technology, Engineering & Math
Ag in the Classroom , Oklahoma 4-H
Grades:
K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, All,

Format: Downloadable Curriculum

A variety of resources and lessons on Agriculture and Crops topics.  Each lesson plan includes the intended grade level, standards, tips and supplies needed.

Delivery Modes:
After School, Camps, School, Distance Learning,
Priority Areas:
Science, Technology, Engineering & Math
AgOvation , Iowa 4-H
Grades:
7, 8, 9, 10, 11, 12,

AgOvation is a research-based competition that challenges youth to explore and develop innovative science-based solutions to agricultural problems that they identify in their own communities. Youth in grades 7 through 12 work in teams of two to five members to develop a project and create a presentation to share their results, findings, and/or created solution/product. Youth work with a team coach and mentor from the agriculture-related field that most closely relates to their project. Youth are also encouraged to connect with representatives from Iowa State University and the agribusiness community, who are eager to meet and work with the next generation of leaders in agriculture and STEM (science, technology, engineering, and mathematics). This is an annual program. Iowa 4-H staff can access information about this program on the staff-only site.

Delivery Modes:
Event,
Priority Areas:
Science, Technology, Engineering & Math
Agriculture Every Day , Iowa 4-H
Grades:
4, 5, 6, 7, 8, 9, 10, 11, 12,

Agriculture Every Day is aimed at teaching youth in grades 4-12 about the importance of agriculture. Each short (20-30 min) stand-alone lesson is on a different agricultural science topic. These lessons are meant to be a sampling of different agricultural science topics.

Delivery Modes:
After School, Learning Community/Club, Event, School,
Priority Areas:
Science, Technology, Engineering & Math
AgSploration , University of Maryland Extension
Grades:
6, 7, 8,

Format: Downloadable Curriculum

A three-time national award-winning program, AGsploration is a science-based curriculum designed for middle school students. AGsploration lessons allow students to explore the relationships between agriculture, the environment, and their health through engaging hands-on activities. All 24 lessons are aligned with the Maryland state standards for science and health. While designed for classroom use, the lessons can easily be adapted for use by after school programs or community organizations.

Delivery Modes:
After School, Learning Community/Club, School,
Priority Areas:
Science, Technology, Engineering & Math
Animal Science Anywhere , Michigan 4-H
Grades:
4, 5, 6, 7, 8, 9, 10, 11, 12,

Format: Downloadable Curriculum

The Animal Science Anywhere lesson series is designed to help leaders engage 4-H youth at club meetings or events in learning more about the science and life skills involved in animal and veterinary science projects. Youth may work in teams or individually to accomplish the lesson objectives. Lessons are flexible, providing adaptations for various locations, ages and audiences.

Delivery Modes:
After School, Learning Community/Club,
Priority Areas:
Science, Technology, Engineering & Math
Art-Lit to Go! , Iowa 4-H
Grades:
K, 1, 2, 3,

Art-Lit to Go! is an innovative Iowa 4-H program that supports the development of art and literacy skills for K-3 children. Lessons utilize a range of process-focused and product-focused art experiences to teach children a basic understanding of the foundational art elements of line, shape, color, form, and texture through integrated art-literacy activities. In addition, this exciting research-based program is designed to support the National Core Arts Standards and the Common Core English Language Arts Standards. Curriculum and kit available through county offices.

Delivery Modes:
After School, Camps, Learning Community/Club, Event, School, Distance Learning,
Priority Areas:
Communication & The Arts

Pages