4-H Curriculum Catalog


Approved 4-H Educational Products


A Sticky Situation: Designing Walls , Museum of Science Boston
Grades:
1, 2, 3, 4, 5

Format: Purchase Curriculum and Optional Supply Kits

Wood, stone, metal, plastic . . . if you want to build something, materials matter! Different materials have different properties: they may be more useful for one purpose and less useful for another. This unit explores earth materials—including clay, sand, and soil—as they’re used in mortar to build a stone wall. The storybook Yi Min’s Great Wall sets the scene; Yi Min uses her knowledge of earth materials to design a rabbit-proof wall to protect the school vegetable garden. Drawing on their knowledge of the properties of earth materials, students will plan, build, test, and improve walls of their own.

Delivery Modes:
After School, School
Priority Areas:
Science, Technology, Engineering & Math
A Work in Process: Improving a Play Dough Process , Museum of Science Boston
Grades:
1, 2, 3, 4, 5

Format: Purchase Curriculum and Optional Supply Kits

If you’ve ever followed a recipe, you know that the amount of each ingredient and the order in which you mix them matters. Chemical engineers use these same principles when designing processes. When students read the storybook Michelle’s MVP Award, they learn about a girl who designs a better way to make play dough. The activities in this unit reinforce the science concepts “solid” and “liquid” as students explore the properties of different materials—and the properties of mixtures of materials. The final engineering design challenge? Design a process for making high-quality play dough.

Delivery Modes:
After School, School
Priority Areas:
Science, Technology, Engineering & Math
Ag in the Classroom , Oklahoma 4-H
Grades:
K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, All

Format: Downloadable Curriculum

A variety of resources and lessons on Agriculture and Crops topics.  Each lesson plan includes the intended grade level, standards, tips and supplies needed.

Delivery Modes:
After School, School
Priority Areas:
Science, Technology, Engineering & Math
AgSploration , University of Maryland Extension
Grades:
6, 7, 8

Format: Downloadable Curriculum

A three-time national award-winning program, AGsploration is a science-based curriculum designed for middle school students. AGsploration lessons allow students to explore the relationships between agriculture, the environment, and their health through engaging hands-on activities. All 24 lessons are aligned with the Maryland state standards for science and health. While designed for classroom use, the lessons can easily be adapted for use by after school programs or community organizations.

Delivery Modes:
After School, Learning Community/Club, School
Priority Areas:
Science, Technology, Engineering & Math
Animal Science Anywhere , Michigan 4-H
Grades:
4, 5, 6, 7, 8, 9, 10, 11, 12

Format: Downloadable Curriculum

The Animal Science Anywhere lesson series is designed to help leaders engage 4-H youth at club meetings or events in learning more about the science and life skills involved in animal and veterinary science projects. Youth may work in teams or individually to accomplish the lesson objectives. Lessons are flexible, providing adaptations for various locations, ages and audiences.

Delivery Modes:
After School, Learning Community/Club
Priority Areas:
Science, Technology, Engineering & Math
Be a 4-H Scientist! Materials in a Green Clean World , 4-H Polymers
Grades:
K, 1, 2

Format: Download Printable Workbook

Youth will be introduced to science and engineering as they explore properties of materials and discover how objects are designed with material properties. Special focus is placed on the impact and prevalence of plastics in our everyday lives. Youth will explore materials and their properties, sort materials based on their observations, identify different types of plastics and their proper disposal, learn how to lessen our impact on the Earth and its resources, and explore the role scientists and engineers play in advancing our knowledge about the world.

Delivery Modes:
After School, Learning Community/Club, School
Priority Areas:
Science, Technology, Engineering & Math
Best of Bugs: Designing Hand Polinators , Museum of Science Boston
Grades:
1, 2, 3, 4, 5

Format: Purchase Curriculum and Optional Supply Kits

Insects pollinate many kinds of plants. What if the right insects aren’t around to do the work? The storybook Mariana Becomes a Butterfly shows how one girl solves a pollination problem. In this unit, students become agricultural engineers. They’ll apply their knowledge of insects, insect life cycles, pollination, and natural systems as they test a variety of materials, then engineer their own technologies for pollinating plants by hand.

Delivery Modes:
After School, School
Priority Areas:
Science, Technology, Engineering & Math
Big Book of 4-H Cloverbud Activities , Ohio 4-H
Grades:
K, 1, 2

Format: Workbook to Purchase Online

This revised classic includes updated versions of hundreds of activities for 4-H Cloverbuds (ages 5-8; grades K-2) in the following topics areas: science and technology, communications/expressive arts, healthy lifestyle, environmental/earth science, personal development, citizenship/civic education, consumerism and family science, and plants and animals. Redesigned in an easier-to-manage, spiral-bound book.

Delivery Modes:
After School, Learning Community/Club
Priority Areas:
Leadership and Civic Engagement, Communication & The Arts, Healthy Living, Science, Technology, Engineering & Math
Cake Decorating Club , Utah 4-H
Grades:
4, 5, 6, 7, 8, 9, 10, 11, 12

Format: Website and purchased curriculum

Part of the discover 4-H project club curriculum series by Utah 4-H, this is an excellent resource for a number of beginner level cake decorating activities.

Delivery Modes:
Learning Community/Club
Priority Areas:
Communication & The Arts
Catching the Wind: Designing Windmills , Museum of Science Boston
Grades:
1, 2, 3, 4, 5

Format: Purchase Curriculum and Optional Supply Kits

Mechanical engineering involves the design of anything with moving parts. In this unit, students will think like mechanical engineers—and also use their understanding of air as wind—to design and create wind-powered machines. The storybook Leif Catches the Wind introduces students to wind turbines that generate renewable energy. Students will study how common machines such as mechanical pencils and egg beaters work, then use their mechanical engineering skills to design sailboats and windmills that catch the wind.

Delivery Modes:
After School, School
Priority Areas:
Science, Technology, Engineering & Math

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