Youth Outreach Resources

Curriculum & Resources to Check Out

Research shows that hands-on learning is one of the best ways for youth to retain knowledge. Youth that participate in the use of our education hands-on kits are given an introduction to science concepts through hands-on learning and are able to practice work skill areas like team building, problem solving, and communication skills. 
Kits can be used by: teachers, afterschool providers, summer day camp personnel, homeschool families, 4-H clubs, and many others.

Contact Lindsey Young to reserve a kit. lindseyy@iastate.edu or 515-520-3783

Checkout Policy

Reservations

  • Please reserve kits at least 1 week in advance. Contact Lindsey Young to reserve your kit. Kits are free to check out and may be checked out for up to two weeks. 
  • Kits can be picked up and returned to the Madison County Extension Office from 8:00am-4:30pm, Monday-Thursday and 8:00am-12:00pm on Fridays. We can work with you to make accommodations if necessary. 

Damage Control

  • If we feel there is any damage beyond normal use, we will bill the individual for the repair/replacement of the kits. 

Return Process

Upon completing a kit, return it to the Madison County Extension Office. 

Wagon

Red Wagon - collapsible wagon with adjustable handle

Orange Wagon - heavy duty collapsible wagon with large tires

Pop Up Tent

ISU branded pop-up tent

Folding Tables

4 - small folding tables

Feather Flags

2 - 4-H branded feather flags

Camp Chairs

2 - folding camp chairs

Coolers

2 - 5 gallon drink coolers

1 - large square rolling cooler

1 - standard rectangular cooler

1 - 3 gallon beverage dispenser

Disco Ball

Lighted rotating disco ball

Kitchen Items

Air popcorn popper

Large percolator

5 - miscellaneous serving trays

Small kitchen scale

Soil Probes

2 - soil probes

 

IPads
10 – Ipads (7th generation) with screen protectors & hard-shell cases
Samsung Tablets
3 – Samsung Tablets (Model SM-T713) with hard shell cases
Large Ring Light
18” ring light with tripod stand
Small Ring Light
10” ring light with tripod stand
Portable Projector
Portable projector with HDMI cable connection
Projector Screen
Portable projector screen with tripod stand
Large Tripod
Large tripod with camera mounts
Small Tripod
Small tripod with camera mounts
Sound System
Rockville PA System Mixer (1), Speakers (2), and Stands (2)
Wired Microphone
1 – Wired microphone system
Wireless Microphones
2 – Wireless microphone systems
Extension Cords
4 – Extension Cords of various lengths

 

 

Poster Paper

Pad of Sticky Poster Paper

Whiteboard Easel

2 - Whiteboard Easels

Poster Easel

5 - Foldable Poster Easels

Hot Plate

3 - Hot Plates

Sewing Machine

5 - Sewing machines including 2 "heavy duty" machines

Sewing Supplies

Various sewing materials - contact the Extension Office for a more detailed list

Light Box

Light box for photography

Outdoor Games

Hula hoops, plastic bats, miscellaneous balls, etc.

Tool Kits

2 - complete tool sets that include a hammer, screwdrivers, pliers, etc.

Tents

3 - 5 person tents

Cook Stove

3 - propane cook stoves

Cook Set

3 - camp cook sets, 16 pieces

Tarp

Large blue tarp

Tug of War Rope

Heavy duty tug of war rope

Craft Supplies

Various craft supplies - contact the Extension Office for a more detailed list

Cricut

Cricut Cutting machine with design cartridges

Clipboards

10 - clipboards

 

Engineering Adventures

"To the Rescue" Engineering Aid Drop Packages - Grades 3-5 - Students will learn the roles of technology and engineering and will be introduced to a scenario where they have to safely and efficiently deliver supplies. They will use skills like critical thinking, problem solving, and communication to create an aid drop package. Students will add attachments to the package such as parachutes or soft padding to test what is the most durable. Kids will use the Engineering Design Process to learn critical thinking skills and how to problem solve.

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Booklet guide for Engineering Adventures

A Crime, A Clue, & Biotechnology - Grades 7-8 - Students will get hands-on experience collecting data from a crime scene and analyzing it. Kids will learn what biotechnology is and how it can apply to STEM. Students will use problem solving skills to solve forensic cases. Activities that students will complete include fingerprinting, evidence collection, DNA collection, and more. Students will also learn about biotechnology careers in depth. Students will use the Engineering Design Process to solve crimes and use critical thinking skills.

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A Crime, A Clue and Biotechnology binder

Now You're Cooking - Designing Solar Ovens - Grades 1-5 - Students will learn how to design an oven that is able to be solar powered. They will study how energy can be transferred without causing any environmental harm. They will use analysis, problem solving, and collaboration skills to test different materials and analyze which materials work the best for insulating and conducting. Students use the Engineering Design Process to plan and create an oven while analyzing the data that is collected.

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A Crime, A Clue and Biotechnology binder

Taking the Plunge - Designing Submersibles - Grades 1-5 - In this activity, students will learn how mathematics and science can help solve problems in an ocean environment. Students will use navigation skills, collaboration, and critical thinking to map out the ocean floor and how to predict whether an object will sink or float depending on its mass or volume. The Engineering Design Process will be used by students as they map out the ocean floor, use mathematics and science, and create their own submersibles to sink or float. 

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Taking The Plunge STEM booklet

STEM In Action

Helicopter Hang Time - Grades 1-2 - Students learn about fair tests to evaluate the strengths and weaknesses of different helicopter designs. By using critical thinking, communication, and collaboration to build a helicopter, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Helicopter Hang Time label

Project Park Design - Grades 1-2 - Students explore patterns of the Earth and the Sun to determine when and where shadows cover the park. Then, they design a park plan with warm, sunny benches. By using critical thinking, communication, and collaboration to create a park model, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Project Park Design label

Muddy Mats - Grades 1-2 - Students explore the properties of materials while designing an absorbent, no-slip mat to protect the house from muddy paws. By using critical thinking, communication, and collaboration to design a no-slip mat, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Muddy Mats label

Coding Mouse Exploration - Grades 1-2 - Students explore the basic needs of animals as they design a code for a programmable mouse to demonstrate their knowledge of everything a mouse needs to survive. Following code, writing code, and debugging code, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and support multiple solutions.

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Coding Mouse Exploration label

Seed Rescue - Grades 1-2 - Students explore ways to pollinate plants in a greenhouse by creating a model plant pollinator. By using critical thinking, communication, and collaboration to create a model plant pollinator, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Seed Rescue label

Rainwater Runoff - Grades 3-5 - Students explore types of water pollution and subsoil in a garden. By using critical thinking, communication, and collaboration to design and build a model of subsoil for a rain garden, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Rainwater Runoff label

Squeaky Clean Magnets - Grades 3-5 - Students explore the power of magnets and use them to make, test, and redesign a way to clean fish tanks without putting their hands into water. By using critical thinking, communication, and collaboration to design a solution for cleaning fish tanks, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Squeaky Clean Magnets label

Toy Desserts - Grades 3-5 

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Food Desserts label

Helping Hand Design - Grades 3-5 - Students learn about animal adaptations and then use their findings to plan, build, and test an assistive technology for people who cannot bend over to pick up objects. By using critical thinking, communication, and collaboration to create an assistive device for grabbing, gripping, and picking up objects, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process—to learn the value of rethinking and supporting multiple solutions.

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Helping Hand Design label

Wildlife Corridors - Grades 3-5 - Students explore animal needs, habitats, and wildlife corridors. By using critical thinking, communication, and collaboration to build a wildlife corridor, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Wildlife Corridors label

Farmer Grady's Challenge - Grades 3-5 - Students explore weather-related hazards and materials that can withstand severe weather. By using critical thinking, communication, and collaboration to design a system to protect farm crops, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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Farmer Grady's Challenge label

The Great Toy Design - Students explore and conduct tests to identify materials based on their physical properties. By using critical thinking, communication, and collaboration to build a toy prototype, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

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The Great Toy Design label
Astronomy & Space

NASA Astro Camp Curriculum - 2021, 2022, & 2023 - Grades 6-8 - Kids who partake in this camp can expand their love of STEM. In this camp kids will use STEM to delve deeper into the science of astronomy. Kids will imagine, plan, then test experiments that regard space such as astronaut helmet designs and more. 

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NASA Astro Camp information with NASA decorative patch

Galactic Quest - Kids delve deeper into STEM and apply what they learned to space. Kids will complete an array of activities like board games, building space equipment, and cyber exploration. Kids will learn the basics of physics and light and how they have been used to explore space more in depth. Students receive more hands-on experience with engineering when exploring how a mechanical arm moves and functions. 

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Galactic Quest poster with astronaut and rocket

Mars Base Camp - Grades 4-6 - Mars Base Camp is a camp made for kids to explore the world of space exploration and what it takes to land on Mars safely. Kids will explore STEM more in depth and use STEM to land on Mars and set up a base camp that is sustainable and safe. To create a vehicle for transportation, students will use engineering skills to design and create a space vehicle. Children will explore the agriculture of Mars and compare it to Earth; kids will also use coding techniques to send messages.

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Mars Base Camp poster with planet in background
Misc. STEM

Inventor's Kit

Making STEM Connections - Grades K-8 - This program specializes in students combining art and science to help them create. They will use a variety of tools to create projects while also deconstructing different materials. STEM Connections is all about experimenting and collaborating to solve problems. Kids will also look at different STEM careers and learn about them more in depth.

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Making STEM Connections graphic art

Drone Discovery - The Drone Discovery program is a program that allows kids to study how a drone works by looking at the physics and forces that help enable flight. Students will develop and fly their very own drone that is equipped with a camera. Students can view the camera footage after the drone has flown and look through the eyes of the drone.

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Drone Discovery booklet cover with clouds and plane

 

STEM Lit to Go

Munching Mysteries - Children learn about the mystery and biography genres, how to solve mysteries, and use the engineering design process to solve a problem.

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Munching Mysteries booklet

Wonders of Nature

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Wonders of Nature booklet

Hour at the Fair - Children participate in a variety of STEM literacy activities while learning more about the Iowa State Fair. 

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Hour at the Fair booklet

Code Across Iowa - Children practice coding and problem-solving as they learn about Iowa.

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Code Across Iowa booklet

Take a Chance - Participate in various games of chance to learn more about math concepts. 

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Take A Chance booklet

Sound All Around - Children learn about the elements of music such as rhythm and pitch, how sound is produced, and design their own instruments.

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Sound All Around booklet

Tricky Towers - Participate in the engineering design process to learn about structures and STEM professions. 

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Tricky Towers booklet

A Chair for Bear - Children work with their engineering design process to build a chair for Goldilocks. 

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A Chair for Bear booklet

Marvelous Marshmallows - Children learn about an Iowa connection to the famous marshmallow treat, conduct marshmallow investigations, and launch marshmallows at a target to learn more about STEM process skills. 

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Marvelous Marshmallows booklet

Scream for Ice-Cream - Children explore chemistry and the states of matter through investigations that end in a delicious, sweet treat - ICE CREAM!

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Scream for Ice Cream booklet

Wonderful Wind - Investigate the power of wind, plan and conduct wind experiments.

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Wonderful Wind booklet

Blast Off - Children learn about being an astronaut and participate in space themed learning events. 

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Blast Off booklet

Super Shapes - Learn about shapes and explore shapes in our world. 

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Super Shapes booklet

Curious Candy - Investigate the engineering design process by designing a candy machine to deliver chocolate. 

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Curious Candy booklet

Popping Popcorn - Investigate popcorn; plan and conduct popcorn popping investigations. 

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Popping Popcorn booklet

Inventors Hats - Investigate the invention process; design & create a new or improved invention.

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Inventor's Hats booklet
Pint Size Science

Science Sprouts - Introduction to STEM

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Science Sprouts label

Push & Pull - Investigates the forces that cause motion. 

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Push and Pull label

Exploring Engineers - Youth will explore what types of tools engineers use, how you can use failure to promote success, and what the design cycle is and how it can affect an engineer's work. 

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Exploring Engineers label

Tiny Tinkers - Great for youth who need hands on learning and love to create. Kids get to imagine, create, plan, build, and conduct experiments.

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Tiny Tinkers label

Mini Meteorologist - Inspire students to measure and understand the weather happening around us. 

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Mini Meteorologist label

Classifying Creatures - Youth will learn what characteristics all humans have, what similarities and differences do animals have that live in the same habitat, and how animals survive where they live. 

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Classifying Creatures label

Homes & Habitats - Challenges students to think about where different animals live based on their environments. 

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Homes and Habitats label

Bits & Bots - Provides a beginning step for students in learning programming and coding.

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Bits and Bots label
Fizz, Bubble, & Goo

Fizz Bubble & Goo curriculum & materials - Grades K-8 - Kids will study chemistry - specifically specializing in chemical reactions - and have hands-on experimentation. Each activity focuses on scientific processing and being able to observe, compare, measure, classify, and communicate throughout each activity. 

Robotics

Lego NVT Kits (5 available)

Game Changers (3 available)

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Game Changers box

Ozobots (Classroom set)

Code Your World

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Code Your World mini booklet

Junk Drawer Robotics

Lego Mindstorm Robots (4 available)

Lego Mindstorm Expansion Kits (2 available)

Root Robots (6 available)

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Root Robot packaging

Hummingbird Robots

Hex Bug Robots

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3 hex bug bots

Ecobots (Classroom set)

Dash & Dot 

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Dot and Dash bots next to each other

Bee Bots (Classroom Set)

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Photograph of Bee Bot
Family & Consumer Sciences

Portions Kit

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Paper that shows proper portion sizes

My Plate Magnet Set

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My Healthy Plate magnet set label

Fat/Muscle Models

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Fat and muscle models with labeled bin

Healthy Eating Posters

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Two colorful posters with fruit and healthy snacks displayed

Food Activity Banner & Portions

Sewing Machines

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Sewing machine box

Mindful Teen Curriculum & Supplies

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The Mindful Teen book

Babysitting Basics Curriculum & Supplies

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Teen Babysitter Curriculum binder
Chick Hatching

Chick Hatching Kits (5 available)

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Chick Life Cycle exploration set box
Animal Science

Animal Science Kits -

Lamb

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Animal Science Kit for lamb label

Beef

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Animal Science Kit for beef label

Swine

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Animal Science Kit for swine bag

Rabbit

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Animal Science Kit for rabbit bag